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June 22, 2010 | Jimmy

Stokefire Chief Creative, Tate Linden (@Thingnamer) fielded questions from HOW (@HOWbrand) via Twitter last week as a follow up to Tate's presentation Three. Word. Taglines. (And Other Horrible Branding Practices). The 140 character limit didn't provide much of a hurdle at all and a lot of good insight came from both HOW and Tate. Maybe a Facebook interview that is limited to only "likes" is on the horizon?

Read the full Twitterview in all of its glory after the jump.  

HOWbrand 
- First, tell us a bit about yourself and the work you do. 

Thingnamer
- I like the softballs. President/Chief Creative of @stokefire - a brand/ad agency in Alexandria, VA
- Home: Married, two young kids, dog, cat, bliss. Office: 12 Staff working on stuff for tech, assoc, gov't

HOWbrand  
- Sweet! So, the 3-word tagline is a branding no-no. For #HOWConf, we used Create. Connect. Community. (oops)Bad idea? Why?

Thingnamer 
- Would it make you happy if I said it wasn't actually all that bad in this case?

HOWbrand 
- Why yes, yes it would ... but seriously, feel free to pick it apart or say why it didn't suck.

Thingnamer 
- Where they don't work is in situations where you need to create a PERMANENT connection
- At #HOWconf you had the tagline everywhere so it demanded people acknowledge what you wanted to convey.
- And it made for a wonderful intro to my session! 

HOWbrand 
- So, maybe for an event or a usage that's very concentrated like at the #HOWconf, it was OK. (We did that for U on purpose!

Thingnamer 
- for a short term thing it's fine. Why invest in a tagline that's going to evaporate after four days?

HOWbrand 
- So, a designer's working on a branding project. What's a better approach than the 3-word tag?

Thingnamer 
- Alright… we're getting into secret sauce territory, but I'll give a taste...
- Instead of telling people what to think try to find ways to get them to come to the conclusion on their own. 
- So for #HOWconf - instead of telling us to connect and the other two 'c' words... what could you say to get us to actually do it?
- It's cheesy, but trying to figure out the motivation is really important.

HOWbrand 
- Aah ... I get it. It's much harder to tell someone than to get them to feel it and act accordingly.

Thingnamer 
- When advertising tells you to do something the natural reaction is to resist. So make them decide to do it themselves.

HOWbrand 
- Your #HOWConf presentation noted that, on a brand project, your opinion doesn’t matter but your instinct does. Explain, please?

Thingnamer 
- Opinion doesn't matter. It's interesting, and perhaps even entertaining, but without facts and experience to back it up 
- it's entirely useless. Who cares what I think unless it has basis in fact - or in shared experience?
- Some smart guy said "Instinct ... is memory in disguise" and that seems to be the case with me.
- Often when a design feels 'right' to me it's because it is derivative of something else I've seen or done.
- The challenge is to figure out where instinct came from and ensure that the inspiration doesn't conflict with your idea 

HOWbrand 
- So instinct can feed into an idea, but opinion can steer you in a wrong/irrelevant direction?
- You talked at #HOWConf about using consensus to SET goals but not to ACHIEVE them. Could you elaborate?

Thingnamer 
- Perhaps. I guess it is a fine line between the two. I'd not actually seen them as so similar before. 
- If you don't have agreement as to where you're headed chances are good you'll never get there

HOWbrand 
- Can we get an 'amen' for that?
- You cool to hang in for a few more questions sparked by your #HOWConf session?

Thingnamer 
- Sure! 

HOWbrand 
- I jotted this in your #HOWConfpres: It’s not your talent that’s holding you back. It’s your ability to influence my decisions.
- Why do creatives have a hard time with influence/persuasion? 

Thingnamer 
- Yeah. I can be a SOB sometimes. To all designers everywhere... I apologize for my bluntness...
- because designers are often taught technique rather than storytelling, perhaps? I'm battling this daily. Still. 

HOWbrand 
- Someone suggested to me that designers learn to present through crits in school. They're pitching to other designers. 
- Design-school critiques are all about type, color, layout. Not what clients care about.

Thingnamer 
- because designers are often taught technique rather than storytelling, perhaps? I'm battling this daily. Still. 
- I'm not a designer so I don't have exposure to this. But I've interviewed hundreds and only 1 was a natural storyteller 

HOWbrand 
- You said, Beauty is easy; meaning is hard; adding value is harder. Designers are good @beauty. How can they add value? 

Thingnamer 
- So many see design as the summing up of everything else. It is so much more. It's a chance to say something new 
- Stop drawing green tree logos for sustainable causes, and sunsets for retirement homes. Get people to think & act. 
- Find what is different and powerful - and just revel in it. 
- Great branding looks simple. It is incredibly difficult - not just the idea, but convincing the client to use it, too 

HOWbrand 
- That's the point (and the challenge), right? Making the solution look simple, inevitable, obvious, natural? 

Thingnamer 
- This has been a lot of fun - and I must admit you've taught me a couple things in the process.#HOWconf

HOWbrand 
- A great exchange of ideas ... thanks a million for your time! #HOWConf

Thingnamer 
- Yep. I must admit I think, hard as it is, that I freaking love my job. And I think it even on the bad days. 
- An honor to participate. Great questions and redirects. Thanks for your time. Bye all!
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