Tag: "tate linden"

The Difference Between Good Designers and Great Designers

Posted by Tate Linden

 

Are you a good designer or a great designer?

No… Wait. Don’t answer that until you get to the end.

There seems to be a common belief that any designer can become great if they just work hard enough on their technique. Most of our design schools are built on this very premise. And of course there’s Tippy the Turtle who remains infamous (long after most have forgotten what art program he represented) because many bought into it.

I don’t believe it.

I find that in most of the interviews I’ve had with design school grads and even journeyman art directors, their big moment seems to be when they show me their mad skillz when it comes to using Adobe Photoshop or Illustrator. Or maybe it’s their charcoal technique. They’re usually truly excellent at one of these, mind you, so they’re justified in bragging a bit.

But none that went this route got a job offer, because in our world that’s not what commercial design is about.

Of course a designer must ensure that their design is strong technically before it goes into production. That’s a given. But isn’t it more important that the design is strong conceptually before advancing beyond sketch stage? A designer who doesn’t understand how to read a creative brief and develop a concept that not only fits within it, but can expand or enhance the effectiveness of the entire campaign or brand identity? Well.. that’s a designer that doesn’t work here.

And a designer that can’t stand up for what matters (at least once) with a client, creative director, or professor? You’re probably not seen as a designer, you’re seen as a tool. Most likely a paintbrush, but if you have other definitions that fit, maybe try ‘em on for size.

Pay attention to how your peers, bosses, and clients discuss your work… I’m betting that what’s true here at Stokefire may be true elsewhere:

Good designers are praised for their technique, great designers for their impact.

So, which are you? And how do you know?

EVENT: “Branding? Meet Gandhi.” with Tate Linden

 

Be a part of Tate’s first-ever public discussion on the topic of kickass Gandhian brands. One day you might even tell your grand-kids you were there. (Note: said telling is far more likely to occur if you already have grand-kids, and if they just so happen to be visiting around October 4th.)

Details:

Topic: Gandhi’s Secrets to a Successful Brand
Presenter: Tate Linden, President & Chief Creative of Stokefire Branding and Advertising
Sponsors: The DC chapter of ASTD and the Chesapeake Bay Organization Development Network.
Cost: Free! (Thanks sponsors!)
Date: October 4, 2011, 7 to 9 PM
Location: Bethesda Regional Library7400 Arlington Rd. Bethesda, MD 20814.

RSVP:

Only about ten seats remaining.
Call Peggy Linden, Coaching SIG Leader at 301-424-0860 or send her an email.

About The Session:

Organizational brands large and small struggle and fail every day. Many chalk this up to bad luck or poor timing, but that’s a cop-out. In most cases the situations leading to failure can be recognized and turned around before it’s too late. In this session you’ll learn to recognize and decode the warning signs, and to understand the steps needed to fix the problems. Tate Linden may be conveying the information, but it’s Gandhi’s words on alignment and perception that are the foundation of the session.

By the end of his 1 hour interactive session you will:

  1. Understand what a brand identity is and why it matters to the success of every organization, be it a sole proprietorship or industry titan.
  2. Easily recognize the three signs of brand misalignment and three indicators of weak brand elements – and the negative consequences of each.
  3. Learn why a critical ingredient in brand success is provided by the audience, not the branded organization.
  4. Know where and how to effectively focus your efforts to build a solid foundation for your own brand’s success.
Tate’s discussion starts after brief introductions from the attendees, and following his discussion there will be Q&A and networking.

About the Presenter:

Tate has over 15 years experience advising, managing and developing brands for the likes of Discovery Communications, Heinz, Charles Schwab, ADP, and the US Department of Defense. He’s also an in-demand speaker for audiences from 10 to 1500, with recent appearances for the US Congress, HOW Design Conference, ASAE Great Ideas, and the ACCE annual conference. He’s in the midst of writing a book and developing workshops that show in detail how and why to incorporate Gandhian philosophies into organizational identities.

About Time You Pull Over And Ask For Directions:

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LEGO’s Beautiful Failure

Posted by:
Tate Linden

“When people look at LEGO, they see an innovative company; they’ve come to expect great things from it. So when LEGO put out its first official iPhone application, and people get excited, it just continues, and builds on, that brand affinity.” –  Jason Apaliski, Associate Creative Director, then from Pereira & O’Dell. Quoted in Communication Arts Interactive Annual 17.

It’s a nice sentiment, and an easily believed one, but I think it may be untrue. To build on brand affinity you have to connect with what makes the brand appealing, and with LEGO that’s more than just the look and sound of the blocks. With LEGO’s successful line of video games the look and sound of the blocks are an afterthought, not the reason for success. It’s the interactivity, nearly endless options, and creative play that take top billing. If they weren’t then the epitome of LEGO success would just be a bunch of randomly falling bricks on a screen. (I’m fairly certain a falling LEGO bricks app would not be particularly successful, but don’t quote me on that.)

Mr. Apaliski says, “Our challenge was to extend the brand to something that wasn’t just for creative people.” and the application (still available here for free) indeed gives non-creatives a chance to interact non-creatively with the visual and audible aspects of LEGO. The application lets you take pictures using the iPhone camera or images saved on the phone and convert them into flat LEGO images. It’s a nice way for people who already love LEGOs to bring that affinity with them.

But it doesn’t give you any of the joy of interacting with the LEGO brand if you aren’t already a fanatic.

I wonder what the team at LEGO believes is at the core of the brand. Here’s what a Google search turned up from fans and other folks around the Internets:

  • “[The] freedom to create and build”
  • “Being able to express something that I see in my head so that other people can see it”
  • “Combinability is the very essence of LEGO”
  • At the essence of LEGO are”products [that] can be assembled and re-assembled into something else: building blocks of the imagination
Those seem a lot closer than what LEGO’s own CEO came up with as related to the essence of LEGO:
  1. When it’s advertised, does it make a child say ‘I want this’?
  2. Once he opens the box, does it make him go ‘I want more of this’?
  3. One month later, does he come back to the toy, rebuild it and still play with it? Or does he put it on the shelf and forget about it?

To me what Jørgen Vig Knudstorp has identified isn’t the essence of LEGO at all. It would be at the core of any toy company trying to stay popular and relevant for the long term. He’s identified symptoms of having a great child-focused product that is advertised effectively, is collectible, and is addictive or multidimensional.  To Jørgen it seems that the essence of LEGO is exactly the same essence found in Barbie, G.I. Joe, Play-Doh, and Hot Wheels. Each of these brands has successfully advertised, up-sold, and addicted kids and adults around the globe using the formula. That’s not to say it’s bad, it’s just not different. And it’s not what truly attracts people to the toy.

There’s an essence beneath the advertising and playability that is missed. There’s something about structured but limitless creativity here that none of the other toys have. If LEGO’s leaders can’t define why people will select LEGO over the other iconic brands then they can’t work on making that aspect more visible and attractive. They won’t know what to put in front of the prospective user or buyer to make them want to play.

And that insight, folks, is what’s missing in the LEGO Photo app. It’s a beautiful idea, but entirely ineffective at getting anyone to buy more LEGOs. It absolutely deserves an award for visual creativity, but it doesn’t serve as a tangible business driver.

And it should have. And could have.

In the referenced article, Mr. Apaliski spoke of giving non-creative types the ability to use their ideas instead of their creativity. But any iPhone app that applies a filter to a photo does that. What LEGO brings to the table should be more tangible. LEGO’s product (and associated experience) crosses the line between imagination and reality with ease, but this app gives access to neither.

We already know that people can turn LEGOs into art – and folks like Sean Kenney do it for between $450 and $1695. So why wouldn’t we help someone with an iPhone do something similar but on a budget? Give people a way to transition from the virtual world to the real one – to embrace and share the possibilities that only LEGO can provide. How? Well, how about these for starters:

  1. A simple Email Me The Parts List button so the user could sort through their stash at home or bring it to the lego shop so they can build the picture themselves.
  2. Custom-packed and shipped Let Me LEGO Artwork boxes from LEGO.com that allow people to send a kit of custom parts and instructions (or perhaps without) for self-assembly. Maybe even include backing board and glue.
  3. For the creatively lazy you can have the high-end LEGO-Made Artwork for the sorts of prices Sean Kenney is charging – or allow him to fulfill for the brand. (Though at this level I’m fairly certain that some sort of human screening would be required or everyone will be asking for copyrighted works and naked people.)

Successfully executed that’s an app that’s not just a nifty advertisement to be tried and discarded by all but the most diehard fans, but creates an entirely new revenue stream, helps the product sell itself through viral distribution, and even off the walls of our living-rooms as well. Better still (for LEGO’s bottom line), once LEGOs are part of a glued piece of art it takes them out of circulation, meaning that if the buyers want to play with more they’ll have to buy more.

I’m pretty sure that the essence of LEGO is different for every user – and that’s the joy of the medium and maybe even the brand. It is what you make of it. And what you can make of it is constantly being pushed beyond what you thought possible. By creating an app that didn’t let us do or experience the one thing that LEGO encourages – the making - LEGO has failed (albeit beautifully) to deliver on the promise of the brand.

 

 

 

Defining Brand Strategy – with Gandhi?

Posted by:
Tate Linden

This post follows on my post from last week in which I introduced a basic brand philosophy, but neglected to define all the terms. Thanks to those of you who asked that I back up and give a bit more context before moving forward.

I use two of Gandhi’s famous quotes as the basis for Stokefire’s system of understanding how and why organizations or causes succeed or fail, and what can be done to fix them. I began working more seriously with his ideas (with the very capable help of my team) as I was preparing to speak to members of Congress about why Republicans consistently represented not only their own brand, but also defined the Democrats, while the Dems could neither represent themselves nor define their opponents.

A Definition of Terms

  1. Gandhi’s Trinity or Gandhi’s Pyramid: The three distinct elements that together result in the happiness mentioned in Gandhi’s quote, “Happiness is when what you think, what you say, and what you do are in harmony.”
  2. Do: Whatever it is that your organization gets paid to deliver, whether it’s a product, service, or cause, is your ‘do’. Within an organization you likely have a larger ‘do’ that encompasses what is offered to external clients, and smaller ‘do’s for internal departments such as HR, Payroll, and the like that are tasked with ensuring that the organization can survive to provide the intended service. My focus will most often be on the larger externally oriented definition, but lessons can usually be applied to either.
  3. Say: The sum total of externally viewable organizational communications. This includes almost any sort of communication that can be perceived by the senses. Verbal and visual are obvious, so you’ve got marketing, advertising, design, logo, and PR covered. But we can communicate using scent, non-verbal sound, touch, and taste as well. If the purpose of the experience is to communicate with the audience outside of the use of the product or service then chances are good that you’re dealing with ‘say’. Most importantly, any internal ‘confidential’ communication is also part of ‘say’. As you will see shortly, what we say is a window into what we think – so if we’re keeping secrets they’re going to be seen as more representative and believable than what we intentionally distribute to the world.
  4. Think: Perhaps a better word for this is ‘intent’. This is the true motivation or cause behind an organization. For those outside of the organization’s leadership circle, ‘think’ is typically only deduced by analyzing what is said and done and computing the probable cause. It takes a truthful and well communicated motivation to succeed for the long term. But it is only under extreme pressure that the true motivation can be proven. Intense positive or negative pressure reveals what is most important because in those periods we tend to embrace what we hold most dear.
  5. Perception of Intent: Somewhat related to Gandhi’s Pyramid, a second quote from Gandhi helps to explain this idea: “The moment there is suspicion about a person’s motives, everything he does becomes tainted.”
    Since our true intent (or our ‘think’) is usually not provable it becomes critically important in competitive situations to understand how our motivations are perceived by our audience. Perception of Intent is almost completely unrelated to truth or genuine motivation. It is affected by the biases of the originators, deliverers, and receivers of the intended message, and can be easily manipulated (to the detriment of the originator) when the elements of Gandhi’s Pyramid aren’t in harmony.

Those are the key aspects within the developing philosophy.

But why define these terms at all?

Because I believe that all successes and failures can be attributed to either a lack of alignment between, or insufficient strength within, items two through four (‘think’, ‘say’, or ‘do’). It is this weakness that, in competitive situations, enables competitors or the media to manipulate Perception of Intent (item 5) and impact the likelihood of success.

Anything I’ve missed? Let me know.

Design is an Opportunity to… Turn Around Please…

Posted by
Tate Linden

Design is an Opportunity to Continue Telling the Story, Not Just To Sum Everything Up.

Seems that these words are at least as meaningful to others as they are to me.

This picture just came across twitter:

Design is an opportunity to continue telling the story, not just to sum everything up

Via @LordLeonMachi

Whoa.

I wish I’d had that on my bucket list because “say something tattoo-worthy” would be a really cool one to cross off.

Can Your Strategy Be Proof That You Don’t Have One?

Posted by:
Tate Linden

When it comes to design? The answer is YES.

I came across a blog post today from a respected business strategist that made me seethe – just a little – but still a definite seethe or two was on display for a moment at Stokefire HQ. And all it took to cause this was a single word, “strategy“.  Out of respect for the strategist who was trying to share some genuine business wisdom I’ll not be sharing the link to the post where I found this.

In that unshared post (about using proper strategy to develop client trust more quickly) the following image was used:

At first glance it’s just your run-of-the-mill clipart special. But then you look closer. The word is presented directly facing you, the viewer. It’s got a soothing purple-to-grey-to-white vertical gradient combined with a rakish italic. Sort of like saying “let’s take it easy baby and go break down that wall!” As incongruous as that may be, at least it doesn’t violate the laws of physics or geometry. Which, if you couldn’t tell, is where we go after I rant a little bit more.

Perhaps you notice the cool dimensionality of the image? Good, because it’s pretty clear someone wanted to make sure you knew that multiple dimensions were involved. You’ve got the letters on a flat plane, the shadows on the letters, the shadows behind the letters, and the reflection beneath the letters.

There shall be no mistaking the fact that this is not just some plain old black text on a white background shiznit here. This took some serious CS-2 Photoshop-effecting skillz.

And yet the brilliance of the piece hasn’t even been touched upon. Check it – There is no combination of two effects that actually works together in the same physical universe. Seriously. Here’s the list I came up with:

  1. The light casting a shadow behind the letters is 45 degrees up and slightly behind your left shoulder as you view the text. So we’re starting off well enough here… But…
  2. The lighting on the letters is also above the text but apparently further to the left, as evidenced by the shadows on portions of letters that are casting shadows themselves in item 1.
  3. The lighting in the reflection is similar to that of the letters, but lets you see the hot spots that would only be visible if you were viewing the image from above, which you can’t do in a reflection beneath the image.
  4. The reflection itself has somehow shifted slightly to the right of where the letters themselves exist in space, without needing to do anything practical, like, say, tilting the mirror to one side or the other. The reflection just up and moved because it was, perhaps, strategically prudent to do so.
  5. The reflection compresses the font vertically, suggesting that we’re viewing the original text from above or that the mirrored surface is significantly slanted, but…
  6. The perspective given by the shadows cast behind the letters shows that the reflective surface is even.

But perhaps best of all…

7. The nifty descenders on the g and y descend below the (now selectively 100% transparent and non-reflective!) mirrored surface, forcing the inverted reflected letters to end abruptly before converting one pixel later to a matte surface onto which the shadows fall (on a different plane than the reflection.) Got that? Physics ain’t got nothing on this design.

No seriously. It ain’t. Or… uh… Doesn’t.

I’m sure some of you want to say, “Dude – why get so hung up on something as minuscule as some clip art used in a blog post? It’s just something used to fill space and sum up the fact that this is about strategy.”

My response (thanks for asking) is that this is exactly the sort of thing that led me to say  Design is an opportunity to continue telling the story, not just sum everything up.

Instead of using a throwaway piece of clipart that adds nothing, makes no sense, and looks amateurish (if you can prove that it’s you and that you’re nationally known award winning designer I’ll buy you lunch for a week) you could’ve found something that actually communicated the point of the blog post in a different way.

There is no part of your identity on which you get a free pass. Everything counts. If it is associated with things you think, do or say? That’s you. So when you choose to use clipart – or stuff that looks bad enough to be clipart – it says a ton about you and your business. And unless you’re a discount store it is probably saying stuff you don’t want to say.

Clipart-like design conveys stuff like:

  • We think you’re not paying attention – nor worth paying attention to
  • We’re cheap
  • We’re not creative
  • We don’t care about the customer experience
  • We don’t value aesthetics
  • We’re like everyone else
  •  And if you find what we do for less than we do it? You should jump on it, because price is our only differentiator.

The person who took the time to build the impossibly bad clipart that started this whole rant doesn’t deserve this wrath. I think it’s more directed at a culture that thinks that just having the tools to do something makes us expert practitioners

So… uh… if someone can give me the number of the person in charge of that I’ll go yell at them for a while and leave the poor soul (who will otherwise likely be waiting for me in a dark alley with a”strategy” tattoo on their forearm and a shiv in their hand) alone.

 

 

 

 

The Terrorists Formerly Known as al-Qaida (That Could’ve Been)

Posted By:
Tate Linden

Can changing the name of an organization without changing anything else actually work?

The news today says Osama bin Laden was recently considering a rebrand. And before anyone tries to tell a joke about it – The Daily Mash sort of predicted this all the way back in ’07,  so… you’re already behind the times.

The AP helped break the story:

The problem with the name al-Qaida, bin Laden wrote in a letter recovered from his compound in Pakistan, was that it lacked a religious element, something to convince Muslims worldwide that they are in a holy war with America.

Maybe something like Taifat al-Tawhed Wal-Jihad, meaning Monotheism and Jihad Group, would do the trick, he wrote. Or Jama’at I’Adat al-Khilafat al-Rashida, meaning Restoration of the Caliphate Group.

As bin Laden saw it, the problem was that the group’s full name, al-Qaida al-Jihad, for The Base of Holy War, had become short-handed as simply al-Qaida. Lopping off the word “jihad,” bin Laden wrote, allowed the West to “claim deceptively that they are not at war with Islam.” Maybe it was time for al-Qaida to bring back its original name.

(via an article by MATT APUZZO, which can also be found on Google News)

But was the problem really about al-Qaida’s brand?

It’s easy to make that assumption. Think about all the organizations – governmental, business, or grass-roots – that have assumed it was true that all we have to do is call something by another name and SUCCESS WILL BE OURS.

Remember Blackwater? They rebranded to the easy-to-spell but hard-to-say “Xe” to escape their scandalous past. And then they continued to behave scandalously, tarnishing their new brand in exactly the same way they’d done the last.

Or “Diebold Election Systems” changing their name to “Premier Election Systems” after the CEO used his corporate influence to raise funds and directly support a presidential candidate that his machines were responsible for electing. Even with the rebrand the division was sold for a loss, rebranded a second time, and then sold again.

Or the shell game AIG went through via an interim AIU Holdings brand to today’s Chartis. Which until recently was led by the same people that had caused the scandal in the first place.

Reactionary rebranding – trying to cover up a tangible screw-up or known negative affiliation – by just calling yourself something else violates the essence of my (admittedly evolving) personal theory on identity.

It’s not what you say that matters. It’s also not what you do. It’s your reasons for saying and doing – and whether others believe in and relate to those reasons – that matter.

Great brands are only effective when the communicated intent is believable and meshes well with motivations of the people they need to impact.

The problem with an al-Qaida rebrand (had bin Laden not been killed) would’ve been that the only thing changed were words. The deeds and the intent behind them wouldn’t change. Changing the existing perception of the intent isn’t something that can be done by just slapping on a new slogan or name. If that worked all that folks like Bernie Madoff would’ve had to do is change their names and adopt nifty slogans so all would be forgiven.

Sadly for Bernie and al-Qaida it just doesn’t work that way.

 

How about you aim that thing somewhere else?

Posted by:
Tate Linden

In the branding and advertising industries we’re supposedly hired as partners, experts and advisors. When the cost, time, and quality are dictated by the client to the agency that relationship is killed. We instead become supplicants.

I’ve learned I can’t run an agency without ensuring I’ve got a backbone. Agencies that truly supplicate themselves to the client are doing themselves and the clients a disservice. We cease being partners and become the paintbrush or the pack-mule that delivers exactly what the client wanted to see before they even knew we existed. We allow them to stay within their walls and execute the ideas they already have rather than helping them break out of what they see and think every day. That’s great if they’re experiencing unprecedented success, but typically they’re not when they knock on our doors. I understand and agree that the client ultimately should call the shots, but we’re supposed to help them aim and find alternative weapons to shoot.

Think about that. When a client dictates cost, time, and quality they’re basically aiming their weapon (that you’re supposed to be helping them aim and shoot) at you. They prevent the development of all the stuff that leads to success (like strategy, brainstorming, and iterative processes) by eliminating the time and money that is needed to enable it. In these instances the definition of quality is twisted to mean “what pleases the client” rather than “what will lead to success.” The project, even if it makes the client happy near-term, ends up in trouble because the trusted advisor wasn’t trusted to execute the job using the processes they’re comfortable with and something inevitably gets missed.

Great brands and campaigns come from a relationship of trust that has the agency working behind and with the client rather than in front of and for them. If an agency isn’t trusted to exist behind and within the defenses of an organization, and can’t be trusted to represent the clients best interests while candidly and visibly controlling at least one of the three critical aspects of the project (time, cost, quality) then that agency isn’t worth hiring. And agencies that find themselves in that situation after signing a contract need to think hard about whether the project can lead to success.

How often has your agency worked in front of and for a client? How many times has their focus been on your tactics and processes rather than on the strategies you bring that can get them to their goals? For us we’re finding that the frequency has gone way down. But early on it was almost constant.

How have you (or will you) turn(ed) around these relationships to enable you and your team to produce the work that gets the client where they want to go rather than what the want to see and hear?

Answer that and you’ve got a successful agency.

In response to the article Agency Decisions: Good Morale Or Bad Clients? By Branding Strategy Insider

On Convergent Creativity

As it has been eloquently said before, a playful conversation between divergent thinking (“the free form, often spontaneous, exploration of many novel ideas”) and convergent thinking (“the search for the most correct answer to a clearly defined problem”) is at the core of Stokefire. I couldn’t agree more.

But, I thought it only fair to show the view from the other side of those thinking couches:

I’m guessing for most creatives, this scatter isn’t uncommon or doesn’t even look like scatter to some. A divergent thinker lives works here.

Divergent thinking is the creative thinking that is consistently rewarded in our industry, because to most creatives, convergent thinking is stifling. The visible twitch from some at Stokefire upon hearing about the stage-gated processes, structure, and feedback loops of my former life is just one case in point.

The truth is the convergent thinkers are not here to stifle creativity, but to add to it. Linear, rational, and systematic it may be, but convergent thinking can be creative. Convergent creativity involves:

  • applying ideas to a client’s specific context, audience, and problem
  • seeing the trajectory of an idea and where it will take your organization or your product
  • combining existing, sometimes contradictory, ideas to build new solutions
  • planning how an idea can be turned into action

This isn’t about pragmatic buzzkill (even if I just made a neatly ordered list) but about both sides tweaking, adjusting, and exploring to make effective creative.

Tons of flashy, untargeted ideas don’t make effective brands. We believe the one consistent, core philosophy or message that moves your audience is what you need instead.

To put it another way, it is wonderful that you can think of 100 distinct uses for a paperclip, but until I have uses for those 100 unique ways, who cares? Right now, I probably just want to paperclip that stack of ideas together for when I need it later. But if you don’t position that use properly, I might just go with your competitor – the staple.

At Stokefire, I truly believe there are no stupid ideas. There are ideas that would be unactionable or might become stupid actions in a given context though. The divergent creativity here ensures you have the best ideas out there. The convergent creativity helps determine which ideas or actions won’t make strategic sense for your particular audience or problem.

Having both divergent and convergent creativity is part of Stokefire and all of us here are capable of both. I don’t think our clients would have it any other way. I definitely wouldn’t.

- Katie

Where My Creativity Comes From

I’ve got a recurring issue at Stokefire. There’s some confusion amongst prospective clients as to what my role is. Many think I’m the end-to-end creative solutions guy and I’ve surrounded myself with people that can help with execution.

Let me set the record straight. That’s absolutely not the case. I’m very good at certain things, but absolutely horrible at a whole lot of other stuff. Thankfully the stuff I’m not good at most people have no desire to have me do. (I get very few requests to paint houses, balance books, or do high-fashion modeling. When I do get a request like that it’s usually the last one.) I’m good a particular kind of creative thinking. But if you only have that type of creative thinking at your disposal you’ll end up with problems.

Stokefire (and I, as a part of the company) can do what we do because we have built an environment that embraces two distinct types of creative thinking. Last night someone sent me a link to a presentation on the topic of creativity that gave me terminology that I’d not considered using before. Per Bud Caddell, “Divergent Thinking is the free form, often spontaneous, exploration of many novel ideas. Convergent Thinking is the search for the most correct answer to a clearly defined problem.”

He continues…

Divergent thinking is imagining 100 unique uses for a paperclip. Convergent thinking is your typical standardized test.

Divergent thinking is imagination. Convergent thinking is reason.

To my mind both of the two comparisons above are different ways of presenting the same thing… sort of explaining divergence and convergence by using divergent and convergent descriptions. Pretty cool, really. And he builds from there [full presentation included at the bottom of the post]…

Divergent thinking can often lead the process of problem solving, creating many possibilities to be winnowed down by convergent thinking. But truly creative ideas are often birthed from many rounds of going back and forth between the two. [Emphasis mine. I'll come back to this in a moment.]

Divergent thinking requires the courage to make mistakes, the freedom to play, and a push to explore new perspectives. Convergent thinking requires necessity, well defined objectives, knowledge and reasoning skills.

When I showed these last two to our team at our end-of-week meeting there were audible gasps and a couple laughs. Someone asked who wrote it and how they had snuck in and spied on us.

The last statement of real interest to me is on the tenth page of the presentation. It says,

The design of systems and environments that foster creativity is a process of balancing equal opportunity for, and ensuring interaction between, divergent and convergent thought.

I didn’t show this one to our team.

Because I didn’t have to.

If you work at Stokefire you know this even if we’ve never said it. Divergence and convergence are at the center of every breakthrough we’ve had for years.  The way we’ve gotten there is birthed from the rounds of interplay going back between the two.

For those that haven’t visited Stokefire HQ, let me give you a peek at the executive office from behind my desk…

Tate and Katie's Domain

While you can see that Katie McIntyre’s desk is nice and clean – and about 18 feet away from my own – there’s a space between the two desks that invites connection and discussion. When Stokefire is at its best the “thinking couches” (as they’re affectionately termed) are in constant use. Without realizing it we created a haven for exactly the sort of back-and-forth interactions that Bud Caddell suggests are necessary in the early slides of his presentation.

I can’t speak for Katie (who, as our lead strategist, speaks very well for herself,) but for me the reason why we’ve been able to develop breakthrough and effective creative is that we don’t have a one-way arrow from divergent creativity to convergent creativity, which is how I imagine most shops and organizations (if they can tolerate divergent creativity at all) might operate. On the rare occasions where one of the two co-execs is sick or time doesn’t permit the interplay of our two abilities (Katie is far more capable at systematic thinking than I am, I’m more improvisational than she is) we end up not getting where we need to go.

Interplay – or even the word ‘play’ itself – is key here.  For a divergent thinker coming up with fifty ways to solve something is easy, but selecting the right one, determining the exact steps and sticking to them during development is hard. To get both at the same time requires that each type of thinker feels safe and can enjoy the process of switching between the two to see what happens. It requires almost turning it into a game.

Divergent thinkers are typically hammered by the convergent ones in a corporate environment. (Note my victimizing framing of we poor divergent types here. I’m pretty sure there are some that would disagree.) We’re the nail that needs to be put back in place. Our ideas break the models convergent thinkers have made standard, so we have to be dealt with. Sometimes harshly.

What makes our thinking couches sacred in my mind is something that I’ve never found anywhere else in my career. It isn’t their location, it’s the fact that the couch opposite mine is usually occupied by a talented convergent thinker who, rather than bashing my ideas to bits to find ways that I’m wrong, sees it as her responsibility to figure out how to frame or adjust a loosely defined, but potentially monumental, world-changing, and unworkably challenging concept into something that will fit within the minds and budgets of our clients or our own efforts.

I love to work at Stokefire because we have created a rare haven where divergent and convergent thinking don’t do battle with each other. When I sit on the thinking couch and have the right person across from me we have divergence and convergence working in tandem to create something that is unbelievably powerful and eminently achievable. We have divergent thinking that understands convergence is needed if we’re to move forward, and convergent thinking that sees divergence as the way to fill our creative pipeline with compelling ideas and options.

So… Where does my creativity come from?

My creativity comes from my surroundings. From the ability of my associates to coax half-formed ideas out of me so that they can help validate, strengthen and build on them. From my comfort in knowing that I can ask “can I bounce an idea off of you for a minute?” of anyone in the office and will have a willing participant who will add something that will make my own understanding of the concept better.  From the fact that I have no fear in spluttering through five, fifty or five-hundred unfeasible, impractical, or downright idiotic ideas in front of my team because I know when we hit on one with potential it will be because we got all the crap out of the way so we could see the right one clearly, or that someone saw a spark of promise and was able to bring it to fruition.

My usable creativity comes from my team, from my office-mate, from my environment, and from our clients. Take any one away and you end up with something unusable.

Divergence & Convergence. Yin & Yang.

And while both qualities exist end-to-end at Stokefire the most visible representation is something many of our clients have called “The Tate & Katie Show.” That, however, is a topic for another day.

Now, for those that are interested… Here’s Bud’s presentation in full.



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